import processing.opengl.*; void setup(){ smooth(); size(500,500,OPENGL); camera(0,0,-300,0,0,0,0,1,0); } void draw(){ setcam(); background(0); box(100,100,100); /*beginShape(); vertex(0,0,0); vertex(0,100,0); vertex(100,100,-200); vertex(100,0,0); endShape();*/ } void setcam(){ camera(mouseX-250,250-mouseY,-300,0,0,0,0,1,0); }