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	<title>Joe Pietruch&#039;s Blog &#187; Virtual Entertainment</title>
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	<description>musings of a New Media Designer</description>
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		<copyright>Copyright &#xA9; 2026 Joe Pietruch&#039;s Blog </copyright>
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		<title>Asteroids3D</title>
		<link>http://blog.jp-design.net/coursework/virtual-entertainment/40</link>
		<comments>http://blog.jp-design.net/coursework/virtual-entertainment/40#comments</comments>
		<pubDate>Sat, 01 Mar 2008 00:21:15 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Virtual Entertainment]]></category>

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		<description><![CDATA[Well, the quarter&#8217;s over. What do we have to show for ourselves?
Final critique went amazingly well. I&#8217;m fairly certain we impressed a great deal of our classmates with the Asteroids3D project. In addition to that deliverable, we&#8217;ve added a case study to highlight the major parts of our project.
Illustrations coming someday.
]]></description>
			<content:encoded><![CDATA[<p>Well, the quarter&#8217;s over. What do we have to show for ourselves?</p>
<p>Final critique went amazingly well. I&#8217;m fairly certain we impressed a great deal of our classmates with the Asteroids3D project. In addition to that deliverable, we&#8217;ve added a<a href="http://asteroids.jp-design.net" title="Asteroids3D Case Study" target="_blank"> case study</a> to highlight the major parts of our project.</p>
<p>Illustrations coming someday.</p>
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		<title>Three Pi Squared</title>
		<link>http://blog.jp-design.net/coursework/virtual-entertainment/33</link>
		<comments>http://blog.jp-design.net/coursework/virtual-entertainment/33#comments</comments>
		<pubDate>Wed, 09 Jan 2008 17:18:35 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Virtual Entertainment]]></category>

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		<description><![CDATA[
I took the first one million digits of Pi, and pulled ten random colors from a photograph to show numbers zero through nine.
Every square was assigned a different number from the first one million digits of Pi, and colored with the color assigned to that number.
Each square then progresses to the next color at its [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jp-design.net/pi/" target="_blank"><img src="http://blog.jp-design.net/wp-content/uploads/2008/01/title.jpg" alt="PiSquaredBanner" /></a></p>
<p>I took the first one million <a href="http://www.eveandersson.com/pi/digits/1000000.txt">digits of Pi</a>, and pulled ten random colors from a photograph to show numbers zero through nine.</p>
<p>Every square was assigned a different number from the first one million digits of Pi, and colored with the color assigned to that number.</p>
<p>Each square then progresses to the next color at its own rate, making a twinkling animation. Click the image above to go <a href="http://www.jp-design.net/pi/">see the animation</a>!</p>
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		<title>Pi is relaxing&#8230;</title>
		<link>http://blog.jp-design.net/coursework/virtual-entertainment/31</link>
		<comments>http://blog.jp-design.net/coursework/virtual-entertainment/31#comments</comments>
		<pubDate>Thu, 06 Dec 2007 20:33:05 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Virtual Entertainment]]></category>

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		<description><![CDATA[I could watch this all day. Actually, for almost 3 days.
Pi3D: Version 1 (give it a moment or several)
I loaded a text file containing the first million decimals of pi into proce55ing.Â  I then created about 180 PiPoint objects to keep track of waveform values. I have an offset counter that keeps track of what [...]]]></description>
			<content:encoded><![CDATA[<p>I could watch this all day. Actually, for almost 3 days.<br />
Pi3D: <a href="http://blog.jp-design.net/processing/pi3d_001/">Version 1</a> (give it a moment or several)</p>
<p>I loaded a text file containing the first million decimals of pi into proce55ing.Â  I then created about 180 PiPoint objects to keep track of waveform values. I have an offset counter that keeps track of what point we&#8217;re on, and each PiPoint is smart enough to find out its y-value based on the offset counter and its distance from the front of the ribbon.</p>
<p>In actuality, the ribbon stays in place, while the values of pi tween through it. When the points change direction it means they&#8217;ve reached a whole decimal. The slope in between represents the difference between consecutive numerals. For example, if you take 3.14, the difference between 1 and 4 is three. So if you start at a ribbon value of 1 (the 1 in 3.14) and travel 1/3 of the distance between the 1 and the 4, you&#8217;ll arrive at a ribbon value of 2. Likewise, 2/3 of the distance gets you to 3, and 3/3 (all the distance) gets you all the way to 4.</p>
<p>A displacement of n in the offset counter is the same as no displacement but starting pi at 10*pi*n.Â  It&#8217;s really not mathematically significant at all, but it looks pretty cool.</p>
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		<title>Processing (Proce55ing) Experiments&#8230;</title>
		<link>http://blog.jp-design.net/coursework/virtual-entertainment/30</link>
		<comments>http://blog.jp-design.net/coursework/virtual-entertainment/30#comments</comments>
		<pubDate>Wed, 05 Dec 2007 15:57:24 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Virtual Entertainment]]></category>

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		<description><![CDATA[Tried my hand at Processing. Interesting stuff. Just playing around to find out what the capabilities are. Here are some links:
Moving dots: Dots
3D Cube: CubeÂ  (takes a little while)
]]></description>
			<content:encoded><![CDATA[<p>Tried my hand at Processing. Interesting stuff. Just playing around to find out what the capabilities are. Here are some links:</p>
<p>Moving dots: <a href="http://blog.jp-design.net/processing/dots/">Dots</a></p>
<p>3D Cube: <a href="http://blog.jp-design.net/processing/first3D/">Cube</a>Â  (takes a little while)</p>
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